fileya-to-ZBrush-to-UDK-tRtp

ZBrush UDK
  • MP4Part 4 - Finishing touches in ya.MP4148.55MB
  • MP4Part 29 - Creating a low resolution version of the mesh.MP4130.88MB
  • MP4Part 27 - Applying a bump offset to the terial and placing the mesh.MP499.16MB
  • MP4Part 28 - Testing the terial in game and creating collision meshes.MP499.16MB
  • MP4Part 1 - Setting up ya.mp492.96MB
  • MP4Part 2 - Begin Modelling in ya.MP483.92MB
  • MP4Part 32 - Adapting the terial with new textures and placement in level.MP475.76MB
  • MP4Part 18 - Begin texturing (colouring mesh and ba< x> se coat).MP473.66MB
  • MP4Part 13 - Sculpting flow and (medium) blending details.MP469.61MB
  • MP4Part 17 - Using sking creatively.MP464.86MB
  • MP4Part 30 - Creating a high resolution version of the mesh.MP463.84MB
  • MP4Part 19 - Texturing details with city sking.MP462.62MB
  • MP4Part 5 - Export from ya for ZBrush.MP461.54MB
  • MP4Part 16 - Sculpting with Drag Rectangle and Alphas.MP460.06MB
  • MP4Part 20 - Texturing and embossing details with sking.MP459.63MB
  • MP4Part 25 - Bringing in the mesh and setting up the terial.MP457.22MB
  • MP4Part 21 - Texturing blending details and bordering mesh.MP457.01MB
  • MP4Part 12 - New la< x> yers at different subdivision levels.MP455.44MB
  • MP4Part 11 - Blocking out the rest of the basic details.MP455.12MB
  • MP4Part 7 - Creases and Subdividing in ZBrush.MP454.32MB
  • MP4Part 14 - Sculpting finer details (and the Stitches brush).MP453.48MB
  • MP4Part 22 - Finishing and exporting the texture file.MP449.55MB
  • MP4Part 10 - Opening ztools sking and basic details.MP448.35MB
  • MP4Part 8 - oothing the mesh in ZBrush.MP448.22MB
  • MP4Part 26 - Fixing colours and creating pulsing glows.MP447.74MB
  • MP4Part 33 - In game testing and completion of the unit.MP443.42MB
  • MP4Part 15 - Sculpting finer details (Lazy Mouse).MP443.38MB
  • MP4Part 24 - Preparing the texture and norl maps in Photoshop.MP443.05MB
  • MP4Part 6 - Importing into ZBrush.MP442.99MB
  • MP4Part 3 - Modelling in ya continued.MP440.45MB
  • MP4Part 23 - Exporting the norl and displacement maps.MP439.98MB
  • MP4Part 9 - Sing and la< x> yers in ZBrush.MP436.91MB
  • MP4Part 31 - Reducing polygon counts in the high resolution mesh.MP426.89MB
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